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The Donkey Kong Bananza Diaries

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The whole lot of Bananza's terrain is comprised of voxels, which Motokura claimed was the key element distinguishing it from Odyssey.[27] Takahashi described setting up stages from voxels as a great deal more hassle-free than polygonal modeling, as developers could "freely combine voxels and elements to create terrain after https://donkey-kong-bananza54208.verybigblog.com/35492475/new-step-by-step-map-for-donkey-kong-bananza

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