StarCraft improved upon its predecessor Warcraft II, which highlighted two very related playable factions, by introducing asymmetry amongst the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was similar to that pioneered during the lesser-regarded 1996 SSI launch War Wind. The unit types accessible https://trenton3lk9x.kylieblog.com/30344373/starcraft-things-to-know-before-you-buy